I went to Continuum 2018 20-23rd July 2018 at John Foster Hall, Manor Road, Leicester University, Oadby. I have been going to this and the previous version “Convulsion” for about two decades, with probably a 50% attendance rate. It’s a great con for meeting friends I see rarely, for scratching the Glorantha itch, and for many years I often just played in large Gloranthan freeforms written and run by folks such as Simon Bray, David Scott, Nick Brooke and others. In recent years the con has shifted back to more table top gaming, sometimes with some hiccups along the way vis-a-vis game availability. It’s friendly con and time in the bar is time well spent. However this year I continued my recent trend of tabletop gaming right through in a kind of geek Iron Man challenge.
I am not going to name names since I might leave someone out or misname them, my memory isn’t what it was when I was younger.
Night of the Toad: OpenQuest
First I did something I have not done in 4 years, I ran a game at a con. I have always been very anxious about running con games, don’t ask me why, and I had stopped. On the other hand I really love the Crucible of Dragons setting from D101 games, written by Simon Bray and Paul Mitchener. So I ran the “Night of the Toad” adventure from the setting book, and we had a blast. The players contributed much fun and decoded the plots, and we had a great climactic ending.
Pherae, the Crucible setting
Black Ziggurat: 13th Age Glorantha
Then I played in a 13th Age Glorantha game run by Guy Milner. It was the “Black Ziggurat” from D101, and whilst I thought the scenario was a bit ‘meh’, it was delightfully brought to life by Guy and also by the sheer wonderfulness of 13th Age which melds beautifully with Glorantha to make for epic adventuring. Plus, in a short game, a simple scenario is best.
13th Age Glorantha
Uncle Ugly’s Underground: T&T
I have never played Tunnels and Trolls (T&T) on a tabletop. I have played T&T for 38 years using the solo gamebooks. Parse that for a while. At Continuum 2018 I played it for the first time ever at a tabletop, and one of the very first T&T dungeons ever: Uncle Ugly’s Underground. I had always worried that the rather odd T&T combat system would not work well at the table but it works fine! I was very happy, Dave Elrick’s GM-ing was relaxed and competent, the dungeon is 197* bonkers and huge fun. Wow.. so happy.
RuneQuest: Glorantha (RQ:G)
Simon Bray ran a good game of RQ:G for us Saturday afternoon.
It was bitter sweet. Runequest has been by preferred gaming engine for decades and I have a deep and abiding love for Glorantha. Runequest 6 (now Mythras) was/is the zenith of d100 sophistication in gaming for me with OQ (see above) as it’s cut down accessible side kick.
Simon tabs ran a great game, the adventure will be wonderful as a campaign adventure. But RQ:G is a monument of over complication, backwards compatible with RQ2 and yet with layers of other sub systems and new approaches. At times there were 4-5 sub systems all of which could have resolved a situation, and all would have generated different outcomes with different probability. Skills, you want skills, RQ:G has reams of them, it took me minutes to find Dodge. No, not for me, and such a shame since it’s so beautiful. Mind you that doesn’t stop me buying stuff and running it with Mythras, OQ, Heroquest or 13th Age!
Tales of the Loop
My old friend Darran Sims ran the Swedish RPG of young kids, adventure and mysterious government installations: Tales of the Loop. It’s based on an art book that preceded Stranger Things but it’s clearly in the same place. The game allows players to mutually recapture their youth, in our case early 80s Britain, and then tangle with government experimental bases. It’s great and Darran is such an excellent GM. I’ll play it again as one off, but whilst the nostalgia is catching, so is the memory of just how angsty being a tweenager was/is.
Nigel C had offered the first game set in the mythical world of Tékumel. Mythical in that, for a certain kind of non mainstream roleplaying geek, this is the world we all were in awe of as too cool for school, and never ever run. Too deep, too complex, too many attempts to codify it into a ruleset.
Well, this was the year to end all such failures to launch. Tékumel, run using Jeff Dee’s Béthorm rule system is ace! Easy to understand. Flavoursome enough. Enough and not too much background. It may be a book so drily written to turn your little Tsolyaní heart to dust on reading, but at the table it shines.
As for cultural complexity, or setting depth? Have you looked at Glorantha or Forgotten Realms or Warhammer 40k recently? Tékumel is actually quite simple. Great game, great adventure, I even managed to get my priest’s head bitten off.
Star Trek Adventures (STA)
Dav ran STA for us. A 2d20 game from Modiphus. Third 2d20 game I have played, usually with a GM who is literally crying with the difficulty of reading the complexity of the system at the table.
They have all been fun, easy to understand, and good systems to model the genre. STA was the same. “The rulebook is a nightmare to decipher..” – GM. “This game models the themes of Star Trek well” – Tom.
So, the lesson might be – let someone else take the pain of decoding the Modiphus rulebooks and just play! Great accessible scenario from Dav which he then gave me to run for Trek friends. What a star!
Shadow of the Demon Lord (SoDL)
This was almost the game too far. SoDL is a great game from Kevin Schwalb about the apocalypse. That is, the apocalypse of a fantasy world. The apocalypse is different every campaign, and every campaign is made up of 11 adventures, with character advancement of 1 level per adventure.
It’s a blood stained love letter to Warhammer, with a system that is simpler but similar to 5e D&D. Oddly it can also deliver very varied characters despite being nominally class based.
I have always wanted to play. The prevented characters were awesome, grotesque and wonderful. We had a blast roleplaying.. but we were overpowered by opposition and when my character died at about 23:30 I went to bed.
Great con, well balanced between table top games, freeforms, boardgames and drinking in the bar. It’s the con where I catch up with people I only see every 2-4 years at Leicester. I love it.