It seems I have found my favourite skirmish wargame! I have always enjoyed wargaming, and have played and enjoyed a lot of Hordes of the Things [HOTT], a fantasy wargame at the unit level, playable in 45-60 minutes on a small table. Enjoyed, but never loved, it always has the touch of a boardgame to me, and the rules never seem to stick in my mind, even after twenty years I struggle to remember just how they work.
So I am delighted to say I have found my game, Song of Blades and Heroes, a skirmish game with the speed and ease of HOTT, but at a skirmish level and with rules that I was able to master and memorise in about an hour, including a battle. As the publisher says:
Song of Blades and Heroes is an exciting set of fast play fantasy rules that can be played with your existing miniatures.
EASY: simple rules that you learn in one game;
EASY MEASURING: no counting inches or centimeters: SBH uses three measuring sticks to measure all distances;
FAST: A game lasts 30-45 minutes. Play a mini campaign in a single evening;
INEXPENSIVE:5-10 models per player are needed;
CONVENIENT: a 2’x 2’ play area is enough. Bring all your armies in a shoebox!
MULTI-SCALE: any single based miniature, in any scale;
HEX-FRIENDLY: play on hex grids if you prefer;
NO WEIRD DICE: standard six-sided dice only;
READY TO PLAY: 180+ monsters and heroes included, and you can create your own!
HIGH SOLO PLAYABILITY;
CAMPAIGN RULES: your warband grows more powerful after every battle;
Six scenarios included.
Matthew and I sat down, read the rules in about 20 minutes each and played battle after battle for two days more or less solid. Best five pounds I’ve spent in a while and we’ve made more use of my disparate collection of 28 mm minis that I have in decades.
The rules are simple at the core, with a great activation system that balances troop Quality with risk when activating, and then a series of attributes that troops have which amend or adjust the core rules. As Wikpedia says: “Song of Blades and Heroes uses three six-sided dice per player to determine the outcome of a characters actions. Each character utilizes basic statistic points, Quality, Combat and Special Abilities. Points refer to how many points it costs to use the character within the game. Quality statistic is used to roll against for actions. Combat is the statistic you add to a six-sided dice roll when performing a Melee or Ranged Combat. Special Abilities cover any Special Abilities that the character may have. Players take alternate turns in activating models from their warbands. The miniature’s are activated one at a time. The player can choose to roll one, two or three dice versus the mminiature’s Quality. A successful roll entitles the player to make an action, such as an attack or a move. If two or more failures are rolled, play will then pass to the opponent.” The publisher is quite honest when they say there is no book keeping in play, and you can either use the army lists in the rulebook or there is an online troop builder to point build your own troop types. The aithor is Italian and there are several language versions of the rules available.
The feel is very ‘fantasy’ and one can easily imagine the battles as congruent with Tolkien or Moorcock, or D&D or Runequest. The granularity is low, so you have to accept that a dragon is a shooter just as a goblin archer, and that all mages behave the same, but the ‘chrome’ comes either in your mind or from the minis you use. There are also several expansion books, and variant games, of which Song of Gold and Darkness which includes new magic using types, and dungeon rules or Song of Wind and Water which brings the forces of Nature to the game. I have SGD so expect a new review soon.
Great fun, now for an expansion or two and then stat up some of my Gwenthia armies and start doing some wargaming in my own world. Oh, and I could do with some more scenery.. better ask Rich how to make some rivers and woods.
|From Songs of Blades and Heroes|
|From Songs of Blades and Heroes|
Gallery of our numerous battles.
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