Review: Wick quotes James Bond and jason Bourne, both solo agents that work improvisationally and off the cuff, and then details and builds a game based on planning and teamplay. In other words he says you’re going to watch a Bond movie but when the title sequence ends you discover it’s Mission Impossible.. Mind you, it’s a cracking little rpg for team based, action filled, opposition overcoming fun. Also well suited to caper movies like Oceans 11. Mechanically elegant and simple, co-operative, playable in an evening, all about narrative control, everyone gets a go in the limelight. Cheap, short, best in pdf.
I know many of you use Launchpad’s “Personal Package Archive” for updated and beta packages. I have about a half-dozen configured on my machine to give me the latest and greatest of my favorite applications. The one problem with a PPA though is that the packages can’t be verified when downloaded because you don’t have the GPG imported into your Apt Keyring. The following command is a template that you can use to import whatever PPA based keys you have warnings on:
With the snow already falling, the key to thwarting disaster is the village of Dunross, for here are stored the winter supplies of many surrounding villages. Fresh faced and eager, the heroes are hired by a local merchant to collect sacks of flour from Dunross and deliver them to a bakery.
But things are never that simple.
I ran this Savage Worlds adventure about 66% on Sunday with Matt, Alaa, Louis and Declan. We spent a LONG time on character gen so i am going to have to estimate, but I’d say there are about 8 hours of gameplay in the adventure with middling roleplaying and midding adventuring. It’s a classically laid out and developed adventure, with the story and plot first and foremost and the setting second. It is NOT the curiously fashionable [i]old school retro[/i] minimalist ‘map and some stats’. This is a pleasantly told tale of food, famine and conspiracy in the somewhat Anglo-Saxon lands of Rassilon. The adventure reminded me of a WFRP setup, but that’s partly due to the rats, WFRP always seems to have cornered the market in rat based plots!
The adventure is designed for 4 Novice characters and the lads (with their finely tuned minimaxing skills) have trounced all opposition easily so far. With a group of [i]novice[/i] players as well as [i]Novice[/i] PCs then I’d say it is not going to lead to too many player fatalities. The opportunities for interactive roleplaying abound, much can be made of it by players who like to chat and investigate, bit the plot is not overly complex.. no-one is going to be befuddled by this tale.
That all sounds a tad pedestrian, but that would be the wrong impression. I’d say the adventure is a well crafted starter adventure that conveys the themes of the setting well and both allows and encourages new characters and players to stretch their legs.
We’re having a busy and yet good bank holiday weekend. We are doing a lot of clearance work getting ready for resanding the wooden floor downstairs, decorating the study and having new office furniture built. I am also clearing the garage and moving my work PC and stuff into a temporary home in the dining room. Somewhere in the weekend I have about a metre high pile of roleplaying books and stuff to put on ebay. Lot’s of Glorantha and the like, which should raise money to buy a new, slightly smaller pile of new rpgs and books!
I played MagBlast and Drakon with Alaa, Louis and Matt the other night. MagBlast is a card game of screaming space battles, you have to provide sound effects when launching an attack or the attack fails, and it seems a great beer and pretzels game. Drakon has a very cute premise, which is that you the players are adventurers captured by a dragon in her lair. She decides to have some fun and says the first to collect 5 gold coins can leave alive, the rest will be eaten.. It’s a very simple tile laying game, and at first it seems overly simplistic until you start to appreciate the tactics of how the tiles, which have limited placement, exit and laying rules, can produce quite intriguing looping effects. Then you start to see how you can thwart your fellow players as you rotate tiles, destroy tiles or replace them. Perhaps the lesser of the 2 games and not as rewarding as Cave Troll which is also a Fantasy Flight Games production, but also a short fast beer and pretezels game. I must dig out Citadels for the next ad hoc session. I have not had time to open Wizard Kings yet, but I am hoping for some block game fun with it.
I’m thinking over the Chinese TomCon on May 9-10th? There’ll be two game, one will be Newt’s Monkey game and the other Qin run by Graham. I am torn between the 2. There will be a full day of jollity on the 9th ending in watching Warlords and Monkey Magic. [Looking for Chinese boardgame/wargame for the daytime.]
I enoyed Dom’s Singularities game, which was good and IMHO a much better version of new transhuman/britSF/Culture SF than Sufficiently Advanced. On Monday I run Machine Tractor Station Kharkov-37 for Matt and his friends. I am sure Alaa and Ben will rise to the challenge, but it’ll be interesting to see if they can cope with what is a very typically Lovecraftian adventure. [I’ll not spoil it since you may yet play it one day, it’s a CoC monograph.]
Anyway, back to cables, printers, monitors and a copy of the new Savage Worlds setting: HellFrost which is winking at me from the corner of the room, just waiting to suck my time away..
I was increasingly worried that BSG would end in some weak and feeble anti-climax but it still offered an enjoyable exercise in conflict, resolution, tragedy, religion and finally a loop back into our own human story. It never shied away from playing it hardball, and I was pleased that at the end the show went out on the same mix of it all.
I know that in our multiply layered world of media and entertainment that many of you may or may not have watched the end.. indeed some of you are probably still watching season 1 or 2 or 3, so I’ll not say anymore.. but I was happy.
I have been listening to some podcasts about roleplaying games and in particular listened to the deisgners and writers of three relatively new games: Houses of the Blooded by John Wick, Hellasby Michael L. Fiegel and Jerry D. Grayson as well as A Song of Ice and Fire RPG by Robert J. Schwalb. All three sound utterly great games, and I’d love to play in all of them. Now, we’re doing really well with the monthly gaming weekend at my place, and we are getting a lot of good value one-off games that way. But none of these games are one-offs. Hellas and Houses of the Blooded are generational games where you play lineages of characters, and A Song.. has all the PCs play as part of a noble House, and if characters die then another steps forward from the organisation. All of this sounds wonderful, and just the sort of game that one dreams of playing in when you first picked up a rpg at the age of 15 and then read your first epic fantasy series. How can I refit my awfully complicated and complex work life into a nice shape which has a linear slot where I can either play or run just such a long running campaign, and who is going to run it?
BTW this does not in any way suggest I am tired of TomCons which are utterly wonderful and great.. just that man cannot live by fastfood alone..
I love computer games, always have since I first fell in love with an Apple ][e in my Mum’s college and spent a whole day writing a very simple text based dungeon exploration game in BASIC. Ever since I saw Sonic on a Sega Megadrive in a branch of Tandy in Newark we have had at least one console in the house, and we’ve gone through handhelds from the Atari Lynx, Gameboy, Gameboy Advance and Nintendo DS. A Megadrive, Playstation, Dreamcast, Gamecube and Wii have all shared our TVs, and I am proud to say that my kids have all grown up game savvy and scarily adept with a joypad.. Which is odd.. ‘cos I’m rubbish at computer games.
Hand and eye co-ordination is not my area of skill. My butterfly mind means that the only adventure game I have ever completed took me 18 months [Lord of the Rings: Third Age on the Cube]. I can also throw in a busy and active work and private life, family, friends and lots of other hobbies.. but basically I am a casual gamer. If it’s simple, fun and I can get 10-30 minutes of fun from it before moving on then it’s probably best for me. Now sometimes I can invest an hour or two in Battle for Wesnoth or Age of Empires on my Nintendo DS, but best for me is short sweet and easy.
Over the last week I have supplemented quite a high degree of productivity on work with some great new casual games (well new to me) and I’d like to show them with you. All three are available for Windows, Mac and Linux and are either open source or free or available as a demo.
Monsterz: Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or Zookeeper.The goal of the game is to create rows of similar monsters, either horizontally or vertically. The only allowed move is the swap of two adjacent monsters, on the condition that it creates a row of three or more. When alignments are cleared, pieces fall from the top of the screen to fill the board again. Chain reactions earn you even more points. This game is mostly about luck, but it remains highly addictive. You have been warned.
GridWars: A wonderfully vector graphic pschedelic game which I believe is a clone of Geometry Wars (which I have on my DS), and reminds me so very much of Jeff Minter‘s epic vector based games. Essentially it’s a modern Asteroids with endless waves of geometric shapes trying to blow your little ship to pieces, all played on a grid that warps and twists like a first year lecture on space-time. I can sit down to play this for 10 minutes and an hour goes by, so it score very highly on the ‘one more time’ factor.
World of Goo: You may well have heard of this. It’s Worms meets Lemmings meets Goo. Relentlessly cute, not too hard but hard enough, it explains nothing and yet is amazingly simple to play and enjoy. Essentially, build matrices of goo balls to reach a pipe and save the remaining goo balls. Simple. Download the demo and then buy the full version. I must go and rescue some right now.. Also available on Nintendo Wiiware.
3 part Trilogy of single games, underground lab, escape from the town, post zombie apocalypse; Strongly influenced by Resident Evil but with some twists; Collect music and images; Use the AFMBE pregen characters from sourcebooks, Age the characters from game to game, Not necessarily the same players; Suited to cons.
Noir – Mean Streets – A Dirty World:
Prepare to run noir style games as one offs using the scenarios in Mean Streets book; Consider using ‘A Dirty World’ or GUMSHOE, but probably stay with genrediversion from MS book; Lots of photos, images, maybe some music; Suited to cons.