With the snow already falling, the key to thwarting disaster is the village of Dunross, for here are stored the winter supplies of many surrounding villages. Fresh faced and eager, the heroes are hired by a local merchant to collect sacks of flour from Dunross and deliver them to a bakery.
But things are never that simple.
I ran this Savage Worlds adventure about 66% on Sunday with Matt, Alaa, Louis and Declan. We spent a LONG time on character gen so i am going to have to estimate, but I’d say there are about 8 hours of gameplay in the adventure with middling roleplaying and midding adventuring. It’s a classically laid out and developed adventure, with the story and plot first and foremost and the setting second. It is NOT the curiously fashionable [i]old school retro[/i] minimalist ‘map and some stats’. This is a pleasantly told tale of food, famine and conspiracy in the somewhat Anglo-Saxon lands of Rassilon. The adventure reminded me of a WFRP setup, but that’s partly due to the rats, WFRP always seems to have cornered the market in rat based plots!
The adventure is designed for 4 Novice characters and the lads (with their finely tuned minimaxing skills) have trounced all opposition easily so far. With a group of [i]novice[/i] players as well as [i]Novice[/i] PCs then I’d say it is not going to lead to too many player fatalities. The opportunities for interactive roleplaying abound, much can be made of it by players who like to chat and investigate, bit the plot is not overly complex.. no-one is going to be befuddled by this tale.
That all sounds a tad pedestrian, but that would be the wrong impression. I’d say the adventure is a well crafted starter adventure that conveys the themes of the setting well and both allows and encourages new characters and players to stretch their legs.
Plus we really enjoyed playing it.