Image via Wikipedia
I am in Newcastle for 2 days of lecturing, which frankly seems to take up far more time and energy than it is worth, but I agreed to do it so I had better. On the way to the Uni I popped into Travelling Man and Forbidden Planet and picked up the “Battlestar Galactica” rpg quick start rules, the “Coyote Trail” Western rpg and another copy of the “Pirates Guide to Freeport” all for a song. The latter one I shall pop on to Amazon Marketplace to make a few quid from, the rest I shall enjoy. Interestingly the Western rpg is from Precis Intermedia and is one of ther simple “genre driversion” games. I have just finished reading “A Dirty World” a Noir rpg from Greg Stolze, using the One Roll Engine. It’s a fascinating game system, interstingly implemented to bring out the themes of the genre. However before Xmas I ran “Mean Streets”, a genre diversion Noir game, a very simple old skool rpg. Having read both I have this feeling that if I ran a Noir game with ADW we’d spend all our time being dazzled by the system, it’s cleverness and ‘modern riffs on themes’ and we’d forget to play a good roleplaying game set in the genre.. Now I could be wrong, but a lot of new games put the system right up front and I have started to wonder if that actually might impede the roleplaying, rather than enhance it..